Information[]
In Satisfy, items could be enhanced up to +10. However, the price of the enhancement stones (armor, weapon) were expensive, and the higher the enhancement value, the lower the probability of the enhancement succeeding. The item enhancement is a probability system resulting with an enhanced up +1, +2 or +3 to the target item's previous enhancement.[1]
Additionally, if the enhancement by ordinary enhancement stones (armor, weapon) was successful, the enhancement value would be +1, but if it failed, it would be -3, so the chances of ordinary users owning high enhanced equipment was like picking stars from the sky.[2]
However, in the case of the blessed enhancement stones (armor, weapon), the drop was -1 instead of -3 if an enhancement failed.[3]
- Blessed enhancement stones price = 12x ordinary enhancement stones price[4]
- Later, Blessed enhancement stones price = 10x ordinary enhancement stones price. As the number of high level players increased, the demand for ordinary enhancement stones increased. However, the supply remained unchanged.[5]
For blessed enhancement scrolls (armor, weapon), no drop if an enhancement failed.
Ancient enhancement scrolls (armor, weapon) have a higher probability of enhancing Legendary or Myth rated items with no drop if failed.[6]
Enhancing an item increased its stats. The higher the basic stats of the item, the higher the increase would be. This was why the probability of enhancing a Myth rated item was extremely low.[7] Every time an item was enhanced by +1, the basic stats were increased by at least 5%.[8]
Items had a relatively high probability of being enhanced to +5. Therefore, there wasn’t a big difference in price between +0 items and +5 items. The problem was enhancing it to +6. The probability of enhancement was greatly reduced from +6 onwards, so ordinary users rarely had a +6 item. From +6 onwards, the stats had a basic increase of +7% instead of +5%, and the item’s appearance improved, making it worth the risk and challenge.[9]
- The high level users, especially the rankers, often moved around with +6 or higher items.[10]
- +5 enhancement couldn’t be seen with the naked eye, so there was no obvious difference between +0 to +5 items. There were no features. However, after reaching +6, the item will a change in appearance. The color that manifested was representative of the item’s enhancement attribute.[11]
Success Rate[]
There was an almost 100% success rate up to +5. But from +6 onwards, the probability of enhancement failure was very high and if it failed, the enhancement value would fall. In particular, when using a ordinary enhancement stones, failing an enhancement could lead it to fall by three or more values. That’s why it wasn’t easy to see +7 or higher items. People with money used blessed weapon enhancement stones to reduce the failure penalty as much as possible, but an average person couldn’t.[12]
Most people found it easy to enhance to +5. The enhancement success rate was very high up to +6. But there was also a probability of failure and some people tasted that frustration.[13]
According to the statistics of a rich person who said he used billions of won just purchasing enhancement stones, if a person was lucky enough to get to +7, the probability of a +1 reinforcement was 0.01% while the probability of a -1 failure was 99.9%.
Adding more than +2 was impossible, no matter how much money was poured it. Of course, the +8 and +9 items had a lower success rate and higher failure rate. Thus, even the wealthy people tended to abandon strengthening items above +7. They aimed for enhancing +6 items with the blessed enhancement stones in the hope of making a +9 item. Some tried more than a thousand times and only succeeded once.[14]
Enhancement was difficult. There was a overwhelming high probability of failure and losing millions of won. It was a tremendous burden for ordinary people. But there was a reason people clung to it. The ability to raise the stats with the enhancement level was great. Every time an item was enhanced, the item’s stats increased by 5~7%.[15]
Options[]
Some items had option values that increased at +1, while others would only increase after +7. Most of the higher rated items had a fixed numerical value for their options. The basic stats only increased until at least +8, where some option values might increase.[16] By +10, the increase is permanent.
A +9 item was on a different dimension from a +8 item. Compared to the +0 weapon, the base attack power increased by 70% and the option effects increased by 30% at +9.[17]
A +9 enhanced weapon scattered beautiful white light.[18]
Tiers[]
Most rankers were using +7 items, while the +8 or higher items were for the rich or fortunate.[19]
Normal: +0 ~ +5
- Myth rated for First player to enhance to:
- +3: [The perk has increased the damage of the target item by 1%.]
- +4: [The perk has increased the damage of the target item by 2%, resulting in a ‘setting sun’ effect.]
Aura: +6 ~ +9
- At +6, an aura light is attached and appears as blue
- At +8, the aura light changes to deep orange like the sunlight[20]
- At +9, the aura light changes to white[21]
Ultimate Enhancement: +10
- First player to achieve Ultimate Enhancement to an item receives the title Uncommonly Lucky Person
- At +10, the prefix phrase Ultimate Enhanced is attached to the target item.
Affect Enhancement[]
Classes:
Titles:
Stats: