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In Satisfy, items could be enhanced up to +10. However, the price of the enhancement stones (armor, weapon) were expensive, and the higher the enhancement value, the lower the probability of the enhancement succeeding. The item enhancement is a probability system resulting with an enhanced up +1, +2 or +3 to the target item's previous enhancement.[1]

Additionally, if the enhancement by ordinary enhancement stones (armor, weapon) was successful, the enhancement value would be +1, but if it failed, it would be -3, so the chances of ordinary users owning high enhanced equipment was like picking stars from the sky.[2]

However, in the case of the blessed enhancement stones (armor, weapon), the drop was -1 instead of -3 if an enhancement failed.[3]

  • Blessed enhancement stones price = 12x ordinary enhancement stones price[4]
  • Later, Blessed enhancement stones price = 10x ordinary enhancement stones price. As the number of high level players increased, the demand for ordinary enhancement stones increased. However, the supply remained unchanged.[5]

For blessed enhancement scrolls (armor, weapon), no drop if an enhancement failed.

Ancient enhancement scrolls (armor, weapon) have a higher probability of enhancing Legendary or Myth rated items with no drop if failed.[6]

Enhancing an item increased its stats. The higher the basic stats of the item, the higher the increase would be. This was why the probability of enhancing a Myth rated item was extremely low.[7] Every time an item was enhanced by +1, the basic stats were increased by at least 5%.[8]

Items had a relatively high probability of being enhanced to +5. Therefore, there wasn’t a big difference in price between +0 items and +5 items. The problem was enhancing it to +6. The probability of enhancement was greatly reduced from +6 onwards, so ordinary users rarely had a +6 item. From +6 onwards, the stats had a basic increase of +7% instead of +5%, and the item’s appearance improved, making it worth the risk and challenge.[9]

  • The high level users, especially the rankers, often moved around with +6 or higher items.[10]
  • +5 enhancement couldn’t be seen with the naked eye, so there was no obvious difference between +0 to +5 items. There were no features. However, after reaching +6, the item will a change in appearance. The color that manifested was representative of the item’s enhancement attribute.[11]

Success Rate[]

There was an almost 100% success rate up to +5. But from +6 onwards, the probability of enhancement failure was very high and if it failed, the enhancement value would fall. In particular, when using a ordinary enhancement stones, failing an enhancement could lead it to fall by three or more values. That’s why it wasn’t easy to see +7 or higher items. People with money used blessed weapon enhancement stones to reduce the failure penalty as much as possible, but an average person couldn’t.[12]

Most people found it easy to enhance to +5. The enhancement success rate was very high up to +6. But there was also a probability of failure and some people tasted that frustration.[13]

According to the statistics of a rich person who said he used billions of won just purchasing enhancement stones, if a person was lucky enough to get to +7, the probability of a +1 reinforcement was 0.01% while the probability of a -1 failure was 99.9%.

Adding more than +2 was impossible, no matter how much money was poured it. Of course, the +8 and +9 items had a lower success rate and higher failure rate. Thus, even the wealthy people tended to abandon strengthening items above +7. They aimed for enhancing +6 items with the blessed enhancement stones in the hope of making a +9 item. Some tried more than a thousand times and only succeeded once.[14]

Enhancement was difficult. There was a overwhelming high probability of failure and losing millions of won. It was a tremendous burden for ordinary people. But there was a reason people clung to it. The ability to raise the stats with the enhancement level was great. Every time an item was enhanced, the item’s stats increased by 5~7%.[15]

Options[]

Some items had option values that increased at +1, while others would only increase after +7. Most of the higher rated items had a fixed numerical value for their options. The basic stats only increased until at least +8, where some option values might increase.[16] By +10, the increase is permanent.

A +9 item was on a different dimension from a +8 item.  Compared to the +0 weapon, the base attack power increased by 70% and the option effects increased by 30% at +9.[17]

A +9 enhanced weapon scattered beautiful white light.[18]

Tiers[]

Most rankers were using +7 items, while the +8 or higher items were for the rich or fortunate.[19]

Normal: +0 ~ +5

  • Myth rated for First player to enhance to:
    • +3: [The perk has increased the damage of the target item by 1%.]
    • +4: [The perk has increased the damage of the target item by 2%, resulting in a ‘setting sun’ effect.]

Aura: +6 ~ +9

  • At +6, an aura light is attached and appears as blue
  • At +8, the aura light changes to deep orange like the sunlight[20]
  • At +9, the aura light changes to white[21]

Ultimate Enhancement: +10

  • First player to achieve Ultimate Enhancement to an item receives the title Uncommonly Lucky Person
  • At +10, the prefix phrase Ultimate Enhanced is attached to the target item.

Affect Enhancement[]

Classes:

Titles:

Stats:

References

  1. Chapter 164
  2. Chapter 164
  3. Chapter 72
  4. Chapter 72
  5. Chapter 487
  6. Chapter 826
  7. Chapter 826
  8. Chapter 72
  9. Chapter 72
  10. Chapter 72
  11. Chapter 73
  12. Chapter 487
  13. Chapter 488
  14. Chapter 488
  15. Chapter 488
  16. Chapter 487
  17. Chapter 173
  18. Chapter 499
  19. Chapter 164
  20. Chapter 164
  21. Chapter 173